Entertainment robots are used for recreational purpose in commercial & entertainment venues with the help of robots. The personal robotics market includes the entertainment robots market. Entertainment robots have received a lot of attention in the commercial market in recent years. These robots are typically toys, such as drones and remote-controlled cars. Because of the lower cost of these robots, the market for entertainment robots is expected to grow. Furthermore, these robots are outfitted with microphones and cameras to recognise voices, avoid obstacles, and recognise faces. These entertainment robots are used to interact with spectators at live events.
The global entertainment robots market is expected to be driven by the fact that the entertainment industry continuously looks to adopt automation in this industry. For instance, the entertainment industry has used artificial intelligence (AI) in children’s toys. The entertainment robots market is focused on end-users such as geriatric population and children.
During the forecast period, this is expected to drive the entertainment robots market. The entertainment robotics industry, on the other hand, necessitates a significant initial investment. Furthermore, because this industry lacks skilled labour, the market has not grown exponentially. These factors are likely to stifle the market for entertainment robots. Movies, band performances, dance performances, video games, live performances, and robot competitions are all examples of entertainment robot applications
Key players in the global entertainment robot market includes, Hasbro, Mattel, Lego, WowWee, Sphero, Bluefrog Robotics, Aldebaran, Robotis, Modular Robotics, Robobuilder, Abyss Creations, and Toshiba Machines.
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