Entertainment Robots Market Is Highly Growing in Industry with Good Revenue by 2026


Entertainment Robots Market

Advances in artificial intelligence technology and its application in children's toys, as well as increased demand for animatronics, are likely to boost the entertainment robotics industry in the coming years. The Global Entertainment Robots Market study offers a comprehensive analysis of the market. The research provides an in-depth examination of major segments, trends, drivers, restraints, the competitive landscape, and factors that are important in the market.
Entertainment Robots are those which are purposely designed to serve the purpose of entertaining humans rather than for any practical use. These robots consist of sensors, microphones for voice identification, cameras for face recognition so that they can interact with humans. It can be programmed for various entertainment tasks such as dance routine, singing, trade fair, multimedia tasks, and others. It is widely used in the creation of narrative environments and the field of cultural entertainment. Based on the product, the market is classified into Robot Toys, Educational Robots, and Robotic Companion Pets. In terms of end-user, the market is bifurcated into Media, Education, Retail, and Others.
Entertainment Robots are ones that are purposefully made to entertain people rather than serve any practical purpose. These robots are outfitted with sensors, microphones for voice recognition, and cameras for facial recognition in order to communicate with humans. It can be designed to perform a variety of entertainment duties such as a dance routine, singing, a trade fair, multimedia chores, and so on. It is commonly employed in the production of narrative environments as well as in the sphere of cultural entertainment. The market is divided into three categories based on the product: Robot Toys, Educational Robots, and Robotic Companion Pets. The market is divided into four end-user segments: media, education, retail, and others.
Key players in the global entertainment robot market includes, Hasbro, Mattel, Lego, WowWee, Sphero, Bluefrog Robotics, Aldebaran, Robotis, Modular Robotics, Robobuilder, Abyss Creations, and Toshiba Machines.

In June 2018, Hasbro, Inc. acquired Saban Properties’ Power Rangers and other Entertainment Assets. As part of the transaction, Hasbro acquired Saban Properties’ interests in several additional entertainment assets, including My Pet Monster, Popples, Julius Jr., Luna Petunia, Treehouse Detectives and others where company will benefit from innovative product line and consumer products opportunities, as part of Hasbro’s brand portfolio.

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