Prior, admittance to fitness programs was restricted to fitness clubs and focuses. In any case, it has expanded in the new past, because of reception of cell phones among people. This thus is relied upon to help development of the worldwide sports and fitness apps market over the gauge time frame. Besides innovation joining in wearable gadgets is additionally expected to help the market development. Versatile apps can be incorporated with fitness trackers and smartwatch that offer different advantages, for example, movement following and distance estimation with the assistance of GPS innovation. Nonetheless, absence of similarity with wearable gadgets and absence of standardization might prompt combination issues with fitness apps, which can be one of the controlling components that can hamper development of the worldwide sports and fitness apps market during the conjecture time frame.
Sports and fitness apps have become an integral part of daily lives of millions of mobile users, allowing them to use smartphones to do everything related to sports and fitness of individuals. Fitness apps are gaining high adoption among individuals seeking a healthy lifestyle. Mobile apps are available in both free and paid versions, where paid apps require one-time payment during the installation. Due to limited budget and time, every fitness-conscious individual cannot afford membership in fitness centers or health clubs. Easy availability of cost-effective apps has led to growth of global sports and fitness apps market.
This report provides in-depth analysis of Sports and Fitness Apps market, market size (US$ Billion), and compound annual growth rate (CAGR %) for the forecast period (2020– 2027), considering 2019 as the base year
It elucidates potential revenue opportunity across different segments and explains attractive investment proposition matrix for this market
This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, regional outlook, and competitive strategies adopted by the leading players .It profiles leading players in the global Sports and Fitness Apps market based on the following parameters – company overview, financial performance, product portfolio, geographical presence, distribution strategies, key developments, and strategies and future plans
Key companies covered as a part of this study include ASICS Digital (The ASICS Run keeper), Inc., Azumio Inc., Fitbit Inc., Freeletics, Garmin Ltd., Jefit Inc., Nike Inc., Polar Electro, Runtastic GmbH, Under Armour Inc., Wahoo Fitness
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